Showing posts with label Organization. Show all posts
Showing posts with label Organization. Show all posts

16 April 2012

A Taxing Day

I spent the entire day sifting through the backlog of bug reports.  My eyes are tired, and I feel a little weary, but all of the bug reports have been organized.  I am quite pleased with my productivity today.

Some of the reports contained flattering comments.  Thank you; receiving a couple of Attaboys is always welcomed and much appreciated.  Some of the reports were ideas and suggestions (herpetid omelets, anyone?), and some reports were gripes and complaints (gotta love path finding).

The remainder of the reports were problems, and boy-howdy were there a lot of problems.  I spent some time fixing the easy-to-do bugs (anchors will now work properly within the waters of the Southern Shoals), and I asked for advice/strategies for handling the more complex, involved bugs (such as the Fire Island Drake bug; I will need to wear a long-sleeved shirt just so that I can roll up my shirt sleeves when debugging that problem).

Now that I have procrastinated all afternoon by organizing bug reports, I should probably get to work organizing my taxes.

14 July 2010

Soon!

When referring to projects and bug fixes, one of the common GM-isms is "It's On The List."  Roughly translated, this means that there are plans to develop/address the project in question.  This is not to be confused with "Soon!" which means development on the project has commenced.  The ultimate goal is to get the project moved onto the "Done!" list, which means that it has been implemented within the game.

I have a very long list of projects that are On The List, and a longer list of projects that will be completed sometime Soon.  My current method of time management – which is to nibble away at multiple projects at once – has met with mixed results; some of the smaller projects get Done while other larger, complicated projects seem no closer to being completed anytime Soon.

To paraphrase Skirwan, I have more projects than time.  Dividing my time evenly amongst my projects has not been an efficient method of managing my time.  I can say this now because after working exclusively on the mannequin.npc script, I found that devoting all of my attention to one singular project worked got the project moved from Soon to Done.

The lesson learned: focus on one thing, and it gets Done faster.  I hope to apply this method of time management to my other projects so that they will get moved from On The List to Done.

"Soon!"