Showing posts with label Testing. Show all posts
Showing posts with label Testing. Show all posts

08 October 2014

Undercover Boss(es)

Tonight I tried a soft-open on a new monster type that I had discussed in the past.  While this whole concept is still in its testing phase (and I am aware of several bugs, so I know that this concept is far from being finished).  I was very pleased to see that my new monster template worked as intended.


Thanks to everyone who (unwittingly) participated!

14 August 2013

Sign o' the Times

I have received some feedback on the new signposts from some of the players.  The feedback has been very constructive, and I spent this evening preparing the script and items for the next generation of signposts.

I just had an idea.  Neon signposts!  The action bubble box could change from red to blue to green!

29 March 2012

Like A Boss

One of the super secret additions that I included this update is a "Boss Template," a generic monster that can be used (and modified) as a Big Boss Monster.

The idea behind the boss monster is that the boss will always be a slaughter, regardless of how much of a terrifying histia/troilus/detha combination it has.  I want the focus to shift from "let me as an individual tag so that I can get my experience" to "let's work together to bring this beast to its knees!"  I have had some thoughts on such design, and I now enter the phase of testing this concept for viability.

It is an experimental template — I assume that it will work! — and perhaps this weekend I can ask for some suckers volunteers in the fairgrounds to test it out.

[Edit]: The part that I forgot to mention was that, upon the Boss Monster's death, everyone within the area would receive experience.  It will not matter if you tagged or not.  You receive experience when the boss is defeated.