07 October 2011

Mass Experience

A new entry on my To Do list is a way of bringing mass experience to players.  Now, before you start drying the corners of your salivating mouth, permit me to explain.

I have shared some thoughts on the CL experience system.  The TL;DR summary is that experience is – with some exceptions – largely centered around combat and the non-fighter classes rely on the fighter classes for experience.  I was inspired by another game to try an experiment by simplifying certain experience payouts: if a monster dies and you're there when it happens, then you get the experience payout.

While such an experience system is not new (Clan Lord already has a such payout system: it's called the Treasure Chest), I would like to apply this mass experience payout to boss monsters.  I envision a system in which defeating the monster itself is an automatic slaughter so that the focus is to defeat the (ridiculously challenging) boss and not to "get a tag."  Once defeated, a healthy reward is given to everyone within the area.  And in addition to this mass payout, perhaps the monster boss will have a treasure chest, too!

The downside to this idea is that it still relies on the conquering of an opponent and does little in the way of addressing my prime concern of players being rewarded for simply doing their job.  On the other hand, if all of the players do their respective jobs, then the Big Boss will get conquered, right?

Big Boss Rewards: On The List.

1 comment:

  1. That's a good idea. Plenty of monsters or places could use chests or big exp rewards. For instance, we just beat Orga Stronghold, and found a chest with coins, no items and no exp at all.

    Pretty disappointing.

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