There's a lack of signs in Puddleby. Specifically, there's a lack of signposts.
If you are unfamiliar with signposts: they are items which rarely turn up in town. Bumping the signpost will reveal an action bubble and some text. The rarity of such signs is – in my personal opinion – because of the risk of abuse in using the signs. That is not to say that we GMs are concerned with players using adult language within the text: we're far too busy to be policing in-game language.
My perception of the problem is a (simple) technical issue: once a signpost is placed into play, it is there, and there it stays for the duration of its life. I equate this to placing down a pretzel box that hangs around for an hour or so, regardless of how many player bump the box. And I have seen the pretzel box maneuver several times: it is a clever way to creating a short-life obstacle for players which can not be circumvented by the sword, as with kudzu plants. A couple of well-placed pretzel boxes on a narrow bridge makes that bridge impassible for as long as the pretzel box remains there. In that vein, a couple of well-placed signposts could conceivably block players from entering (or leaving!) the library for much much longer than a life of a pretzel box.
I see a need for signposts. They are great tool for in-game communication. They just need an adjustment so that they are able to perform their job without behaving like a brick wall. Or a stack of pretzel boxes.
I am working on a solution, and I hope to have revised signposts available for this upcoming update.
Kill An NPC Every Session
5 days ago
Sooo... it needs to exist but not exist! Sorta... sounds like a mystical... thing... my sign would say: "I be, but i not be. (no matter what Connie says I not be (useful)."
ReplyDeleteYes! Sort of like having tea and having no tea. [/obscure classic computer game reference]
ReplyDeleteHeh.
ReplyDeleteSuddenly i'm envisioning a signpost forest springing up... signs on top of signs on top of...