To the developers at Blue Castle Games:
I read a story over at kotaku.com regarding your upcoming Xbox game Dead Rising 2: Case 0. I was disturbed by the game play depicted within this video.
I suppose I should have been better prepared for what I was about to see after reading "[c]heck out this video showing off the game's real world beer keg foam physics, vomit viscosity and drunk punching." And the video delivers just that: the game's protagonist runs around and fights zombies, fires a weapon at a keg of beer, consumes alcohol and then doubles over and vomits.
While I recognize that this is just a video game – one that involves fantasy violence whilst battling zombies – I am nonetheless troubled by the questionable judgment used in the development this game. Was it necessary to depict an individual vomiting? I suspect that this matter was discussed within your development meetings: how did you arrive at a decision that vomit would bring value to the game play, and specifically what value does it bring?
I feel that there are better methods of showcasing your game's liquid/particle system (may I refer you to Portal 2 game play as an example), and I found it disappointing that you chose such a sophomoric display as representation of your work.
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