After rooting around for some old notes relating to
some current projects, I found a stack of notes concerning the design of a complex quest which I started over a year ago. The rediscovery of these notes annoyed me, as I was reminded how I had started this project in earnest and allowed it to slip down The List.
The basic premise of the quest is a logic puzzle which needs to be different for each visiting player. The overall design of this quest
is really hard, and it is at times like this I find myself wishing that I was born intelligent instead of gorgeous. My tiny brain struggles with the organization of the quest's concepts, which I analogize as playing
52 Pickup with all of the cards facing down and being instructed to only pick up the red cards (I guess that would make it 36 Pickup). The red cards need to be in a different arrangement when I play, so that the previous player can't just tell me the positions of the red cards.
As I reread my project notes, I began to recall why I abandoned this quest: it was simply too complex for my ability as a designer. But, on the other hand, the idea for the quest is such a
cool idea. It pained me to let this idea languish On The List. I brought out some blank paper and, as the saying goes, went back to the drawing board and started afresh. This was Tuesday night, and I spent the remainder of the week jotted down notes and ideas.
Today I had a flash of insight – a sudden, surprising idea which actually caused me to shriek "that's it!" aloud. I believe that I found a way organize this quest in such a way that would enable me to script it. I am very excited (and relieved!) to have experienced that eureka moment which propelled this project forward.