29 March 2012

Like A Boss

One of the super secret additions that I included this update is a "Boss Template," a generic monster that can be used (and modified) as a Big Boss Monster.

The idea behind the boss monster is that the boss will always be a slaughter, regardless of how much of a terrifying histia/troilus/detha combination it has.  I want the focus to shift from "let me as an individual tag so that I can get my experience" to "let's work together to bring this beast to its knees!"  I have had some thoughts on such design, and I now enter the phase of testing this concept for viability.

It is an experimental template — I assume that it will work! — and perhaps this weekend I can ask for some suckers volunteers in the fairgrounds to test it out.

[Edit]: The part that I forgot to mention was that, upon the Boss Monster's death, everyone within the area would receive experience.  It will not matter if you tagged or not.  You receive experience when the boss is defeated.

5 comments:

  1. Looks like a good idea. Waiting to see how it'll work. Obviously, for such a monster to be terrifying (to most exiles of course), it has to be a ***redacted*** ;)

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  2. …Satan!?!?! :)
    Sounds good. and a much needed healer, mystic exp. thang!

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  3. really cool! I hope that it's nothing like "you have to be close to the "chest" to get the xp tho ;)

    On hard bosses someone misses it out nearly all the time... ;)

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    1. I hope that it's nothing like "you have to be close to the "chest"

      My goal is to avoid this. You just need to be on the same snell when the boss dies to earn the reward. It always annoyed me (as a healer) when fighters would charge off and pop chests when I was busy raising fallens — I'm working over here, and they're off collecting loot! — so I look to change that.

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  4. Sounds like a good idea.

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