04 August 2010

Did You Say Subclass Or Suckclass?

In Yappy Lord, I had mentioned that Healers would be revered and Mystics would be feared.  I had been thinking a bit about Healer subclasses and was reminded of some notes that I had for my take on them.

I'm fairly embarrassed to share these thoughts publicly, and the reasons should be fairly obvious why they have not been seen in game.

• Earth Healer: this subclass would eat lightning and fire for breakfast and then go brush their teeth with broken glass.
  • Strengths: lots of histia, physically strong, self-heals well.  Does anyone remember the human female healer Jackie?
  • Weakness: Heals others poorly.
  • Cool unbalanced ability: "Share the pain" – any incoming damage is distributed evenly amongst those cross-sharing the Earth Healer.
• Moon Healer: this subclass would be the Shepherd of the Dead.
  • Strengths: lots of sespus, lots of respia.
  • Weakness:  physically vulnerable
  • Cool unbalanced abilities: "Soul Herding" – bring a body from purgatory to the Moon Healer's location (like an indulstone stone).  "Second Chance" – if a character falls, then it is immediately healed again to one pixel of health.
• Sun Healer: the know-it-all specialist of healing
  • Strengths: fast healing of others, training bonuses to their specialized version of Eva
  • Weakness: smaller spirit capacities
  • Cool unbalanced ability: "Leech" – transfer health between cross-sharing patients, either between the healer and the patient, or between two other patients
The idea behind the design of said subclasses is that they would be strong within their own realm, but weaker in a neighboring realm.  The problem with these classes – I mean besides them being just awful – is that I don't think that they would be fun to play.  Slarty had a better grasp of involving the healer in active, fun play.

This is why I stay away from designing subclasses.

3 comments:

  1. Well maybe you can design some other stuff for healers, instead of subclasses...

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  2. I think these are all pretty cool ideas. THe only thing I'm not fond of is the bonus trainer idea. Ugh we have enough of those and all they do is encourage boring bland training for efficiency's sake!

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