I have taken one step forward towards Awesomeware.
After reviewing sayinitstring (which is the primary "make-an-NPC-speak" script), I added a small section of code which now enables an NPC to react when it is no longer bumped.
As illustrated in this example, the NPC will sing (and rather badly, I might add) while it remains bumped, but when the listener moves away – breaking contact with the NPC...
...the NPC will then speak some "parting words." There is still a lot of work to do on this concept, but it's a good start.
Kill An NPC Every Session
5 days ago
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