I've been giving a little thought to announcing projects and features. How much information do we reveal when a new feature is implemented in Clan Lord?
Clan Lord is a game of discovery. It's fun – some would say thrilling – to be the first to make a significant game discovery, whether it be a new quest, a new area, a new pathfinding path or discovering a new trainer. That's part of the pleasure of discovery: it's unexpected.
If we were to announce "there are three new quests in this update," then we take away the surprise of discovery and replace it with a checklist of expectations. What are the quests? Where are they located? Am I able to do them? What are the rewards? And the answers to these questions may not measure up to the expectations of the player. I feel that that unfulfilled expectations are bad, but expectations fulfilled with disappointment are worse.
I would love to see some form of a compromise on announcements. Ideally, I would like to inform players "we have new content this update" and encourage some exploration without taking away from the pleasure of discovery. I wish I knew how to do that without raising expectations.
Kill An NPC Every Session
5 days ago
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