The idea is still young and I haven't given it any developmental thought, but I feel that there is some potential to giving players the tools to write their own quests. The format would need to be fairly simple and flexible, covering basic information:
- The NPC's name
- The Greeting (what the NPC says when you bump into it)
- The Service provided by the NPC (take an item, give an item)
- The Condition(s) under which the NPC provides the service
- The Success message (spoken when the conditions are met and the service is provided)
- The Failure message (spoken when the conditions for providing the service are not met)
/name "Bevis"
/greeting "Hello! I've been trying to cut down the mightiest tree in the forest with this herring. If I had a hand axe, then the job would be much easier."
/service TAKE=HANDAXE, CONFIRM (the NPC asks for confirmation before accepting hand axes)
/condition EQUIP=HANDAXE (the player must be holding the hand axe for the service to happen)
/success "Thanks for the hand axe, mate! I'll tell all of the other lumberjacks that you're okay."
/fail "If you know of anyone with a spare hand axe, then please send them to me."
/name "Frost"
/greeting "Hello. These woods are lovely, dark and deep."
/service GIVE=LOGOFWOOD (the NPC gives a log of wood)
/condition NPC "Bevis"=SUCCESS (the NPC preforms this service only if the NPC "Bevis" successfully preformed his service for the player)
/success "Oh, Bevis had mentioned that you're a friend of the lumberjacks. He sent this wood to you as a token of thanks."
/fail "I'd love to chat, but I have promises to keep."
There's a lot to think about before this goes anywhere near The List. For now, I'd file this idea under "Vaporware."
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