With the repairing of the Mac Portal bug, I have found myself playing long sessions of this game solely to unlock the achievements.
This lead me to think more about achievements in Clan Lord. An achievement is just a quest, minus the flowery back story. They're simple tasks, and they're complicated tasks. The simple achievements are pretty simple (like getting the orange portal gun awards the Lab Rat achievement), while some are more activity orientated (like smashing cameras for the Camera Shy achievement).
So why not award achievements in Clan Lord? For example, there could an Honor Roll achievement for players who visit every NPC within the Clan Lord tutorial. There could be a Rat Catcher achievement for players killing 1000 rats. Older players could enjoy a Battle Ready achievement for equipping a new set of iron armor (passing the set from one friend to another wouldn't count). The Silver Chain achievement could be awarded to players who have used a chain 500 times.
What's the point of achievements? Would achievements earn experience? I haven't given this a lot of thought. The appeal of achievements is that it's an activity – it's something to do in between hunts. I envision achievements done for fun rather than for the promise of a tangible reward – the reward being a simple Attaboy. Hunts and big quests would earn experience, and achievements would earn fun.
But do achievements fit into Clan Lord? Achievements work well for console games, but will they work within a MMORPG? This seems to be the tough question: it's not "can it be done," but "should it be done?"
Kill An NPC Every Session
5 days ago
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