I had placed one of my new quest NPCs in a location. Not just any location, I had placed it in a specific location. I was a little dismayed when I later returned to this NPC and discovered that it was gone. I found this troubling because this was a stationary NPC; it did not walk around like the St'ple sisters. A quick search revealed the NPC in the same area where I had left it, but it was far from where I had placed it.
This was puzzling. How did it move?
I ran a couple of tests and discovered that certain monsters had pulled the NPC away from my carefully selected area! I reviewed the scripts and, after a lot of ferreting, found the section of the code that enabled monsters to pull NPCs. Now comes the delicate part: applying a fix that does not break anything. The idea of monsters having the ability to pull NPCs is kinda cool, so I am hesitant to completely eliminate it. I am currently working with the other GMs to apply a flexible patch.
Sometimes I am amused on what bugs get unearthed through play. Or maybe it's a feature.
Kill An NPC Every Session
5 days ago
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