I had an idea which allowed for new combat descriptions.
We're all familiar with Kills, Vanquishes and Slaughters. I was looking to include a new type of monster – like a wall – that would not really be a monster, but instead it would be a destroyable obstacle. It never made sense to me that a player could slaughter a wall: slaughters are typically associated with defeating opponents, and it doesn't make a lot of sense to use this term when defeating inanimate objects. My idea was to describe a new non-monster object that would be Destroyed upon defeating it. This description could be applied things like boulders, catapults (!), walls – any non-sentient object, thus keeping the terms Slaughter and Kill reserved for monsters.
It turns out that this idea would be very tricky to implement. It would require making changes on the server level, and the amount of work required behind this idea is probably not worth the added aggravation of reconfiguring the combat code. Ah well. Maybe one day players will be able to Destroy a Wall in YappyLord.
Kill An NPC Every Session
5 days ago
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