18 July 2010

Mental Blueprints

Have you ever been focus on one thought when suddenly an unrelated thought sweeps into your mind with such vivid clarity that you actually find yourself surprised?  I had such a moment today whilst debugging a script: I had a sudden moment of insight of how to construct a new quest script.

The idea itself isn't new – it is basically an item collector script – but the approach is novel in that the script may be attached to other existing scripts to act as a filter.  An example could be a trainer – an old war veteran – who is willing to teach fighters a new fighting technique in exchange for a long sword, a wooden shield and an iron helmet.  I also had the idea for supporting groups of items, so that if a player brought items A, B and C to an NPC then the player would be offered reward D, but if the same player had items E, F, G and H then the NPC would offer rewards I and J.

The idea is still vaporware –more like a mental blueprint – but I am really excited about the concept.

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