05 February 2010

Just Do It

One of the classes that is in need of attention is the healer.  Healers need a boost.  Part of the problem is giving a boost that is not abusable.

There have been some great suggestions for the healer, but my first question isn't "how hard is this to implement," but instead I ask "how can this be abused?"  For example, a very simple suggestion was to increase the frequency and increase the bonus for "learn from healing" message received when raising a fallen.  This would be very simple to adjust, but how do we address impact?  We would normally assume that the healer would make an effort to heal an exile and keep the exile healthy, but if there was a frequent and sizable reward for healing fallens, then what's the motivation for keeping said exile healthy?  How do we differentiate between an exile's accidental fall from a deliberate fall?  What is the risk for abuse?

I also feel that healers should receive higher experience for participating on honest hunts.  This is experience beyond that received from shares.  How do we define "honest hunts," and how to we differentiate them from "a slave healer parked in a safe area?"

I'm giving this some thought.  It's just not as easy as "just do it."

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