I spent a large portion of the day developing two new scripts. One script is to support a new (and rather frivolous) item. The other script is to support a new (and even more frivolous) item. Both items will play roles within a new quest.
These scripts are doing more than just increasing the total file count, or increasing the in-game count of green token-like items destined to fill Junko's yard: these scripts are giving me scripting experience. The more often that I write, then the more I understand the format and structure of Socks. Just earlier this week I had an idea for an NPC support script and I was able to write it with a minimum of copying-and-pasting from other existing code. It was a small utility script for the game and a large personal achievement for myself.
And sometimes it's fun to have new items, regardless of their frivolity.
Kill An NPC Every Session
5 days ago
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